script_game_start = 0
script_game_get_use_string = 1
script_game_quick_start = 2
script_get_army_size_from_slider_value = 3
script_spawn_quick_battle_army = 4
script_game_set_multiplayer_mission_end = 5
script_game_enable_cheat_menu = 6
script_game_get_console_command = 7
script_game_event_party_encounter = 8
script_game_event_simulate_battle = 9
script_game_event_battle_end = 10
script_order_best_besieger_party_to_guard_center = 11
script_game_get_item_buy_price_factor = 12
script_game_get_item_sell_price_factor = 13
script_get_trade_penalty = 14
script_game_event_buy_item = 15
script_game_event_sell_item = 16
script_game_get_troop_wage = 17
script_game_get_total_wage = 18
script_game_get_join_cost = 19
script_game_get_upgrade_xp = 20
script_game_get_upgrade_cost = 21
script_game_get_prisoner_price = 22
script_game_check_prisoner_can_be_sold = 23
script_game_get_morale_of_troops_from_faction = 24
script_game_event_detect_party = 25
script_game_event_undetect_party = 26
script_game_get_statistics_line = 27
script_game_get_date_text = 28
script_game_get_money_text = 29
script_game_get_party_companion_limit = 30
script_game_reset_player_party_name = 31
script_game_get_troop_note = 32
script_game_get_center_note = 33
script_game_get_faction_note = 34
script_game_get_faction_note_faction_ruler = 35
script_game_get_faction_note_centers = 36
script_game_get_faction_note_vassals = 37
script_game_faction_note_diplomatic_relations = 38
script_game_get_faction_note_diplomatic_relations_format_s21 = 39
script_cf_game_get_faction_note_for_defeated_factions = 40
script_game_get_faction_note_invalid_faction = 41
script_game_get_quest_note = 42
script_game_get_info_page_note = 43
script_game_get_scene_name = 44
script_game_get_mission_template_name = 45
script_add_kill_death_counts = 46
script_warn_player_about_auto_team_balance = 47
script_check_team_balance = 48
script_check_creating_ladder_dust_effect = 49
script_money_management_after_agent_death = 50
script_initialize_aristocracy = 51
script_initialize_trade_routes = 52
script_initialize_faction_troop_types = 53
script_initialize_item_info = 54
script_initialize_town_arena_info = 55
script_initialize_banner_info = 56
script_initialize_economic_information = 57
script_initialize_all_scene_prop_slots = 58
script_initialize_scene_prop_slots = 59
script_use_item = 60
script_determine_team_flags = 61
script_calculate_flag_move_time = 62
script_move_death_mode_flags_down = 63
script_move_flag = 64
script_move_headquarters_flags = 65
script_set_num_agents_around_flag = 66
script_change_flag_owner = 67
script_move_object_to_nearest_entry_point = 68
script_multiplayer_server_on_agent_spawn_common = 69
script_multiplayer_server_player_joined_common = 70
script_multiplayer_server_before_mission_start_common = 71
script_multiplayer_server_on_agent_killed_or_wounded_common = 72
script_multiplayer_close_gate_if_it_is_open = 73
script_multiplayer_move_moveable_objects_initial_positions = 74
script_move_belfries_to_their_first_entry_point = 75
script_team_set_score = 76
script_player_set_score = 77
script_player_set_kill_count = 78
script_player_set_death_count = 79
script_set_attached_scene_prop = 80
script_set_team_flag_situation = 81
script_start_death_mode = 82
script_start_capitan_mode = 83
script_calculate_new_death_waiting_time_at_death_mod = 84
script_initialize_objects = 85
script_initialize_objects_clients = 86
script_show_multiplayer_message = 87
script_draw_this_round = 88
script_check_achievement_last_man_standing = 89
script_find_most_suitable_bot_to_control = 90
script_game_receive_url_response = 91
script_game_get_cheat_mode = 92
script_game_receive_network_message = 93
script_cf_multiplayer_evaluate_poll = 94
script_multiplayer_accept_duel = 95
script_game_get_multiplayer_server_option_for_mission_template = 96
script_game_multiplayer_server_option_for_mission_template_to_string = 97
script_cf_multiplayer_team_is_available = 98
script_game_multiplayer_event_duel_offered = 99
script_game_get_multiplayer_game_type_enum = 100
script_game_multiplayer_get_game_type_mission_template = 101
script_multiplayer_get_mission_template_game_type = 102
script_multiplayer_fill_available_factions_combo_button = 103
script_multiplayer_get_troop_class = 104
script_multiplayer_clear_player_selected_items = 105
script_multiplayer_init_player_slots = 106
script_multiplayer_initialize_belfry_wheel_rotations = 107
script_send_open_close_information_of_object = 108
script_multiplayer_send_initial_information = 109
script_multiplayer_remove_headquarters_flags = 110
script_multiplayer_remove_destroy_mod_targets = 111
script_multiplayer_init_mission_variables = 112
script_multiplayer_event_mission_end = 113
script_multiplayer_event_agent_killed_or_wounded = 114
script_multiplayer_get_item_value_for_troop = 115
script_multiplayer_get_previous_item_for_item_and_troop = 116
script_cf_multiplayer_is_item_default_for_troop = 117
script_multiplayer_calculate_cur_selected_items_cost = 118
script_multiplayer_set_item_available_for_troop = 119
script_multiplayer_send_item_selections = 120
script_multiplayer_set_default_item_selections_for_troop = 121
script_multiplayer_display_available_items_for_troop_and_item_classes = 122
script_multiplayer_fill_map_game_types = 123
script_multiplayer_count_players_bots = 124
script_multiplayer_find_player_leader_for_bot = 125
script_multiplayer_find_bot_troop_and_group_for_spawn = 126
script_multiplayer_change_leader_of_bot = 127
script_multiplayer_find_spawn_point = 128
script_multiplayer_buy_agent_equipment = 129
script_party_get_ideal_size = 130
script_game_get_party_prisoner_limit = 131
script_game_get_item_extra_text = 132
script_game_on_disembark = 133
script_game_context_menu_get_buttons = 134
script_game_event_context_menu_button_clicked = 135
script_game_get_skill_modifier_for_troop = 136
script_count_troops_inparty = 137
script_game_get_party_speed_multiplier = 138
script_game_troop_upgrades_button_clicked = 139
script_npc_get_troop_wage = 140
script_setup_talk_info = 141
script_setup_talk_info_companions = 142
script_update_party_creation_random_limits = 143
script_set_trade_route_between_centers = 144
script_update_trade_good_prices = 145
script_update_trade_good_price_for_party = 146
script_center_get_production = 147
script_center_get_consumption = 148
script_get_enterprise_name = 149
script_do_merchant_town_trade = 150
script_party_calculate_regular_strength = 151
script_party_calculate_strength = 152
script_loot_player_items = 153
script_party_calculate_loot = 154
script_calculate_main_party_shares = 155
script_party_give_xp_and_gold = 156
script_setup_troop_meeting = 157
script_setup_party_meeting = 158
script_get_meeting_scene = 159
script_party_remove_all_companions = 160
script_party_remove_all_prisoners = 161
script_party_add_party_companions = 162
script_party_add_party_prisoners = 163
script_party_prisoners_add_party_companions = 164
script_party_prisoners_add_party_prisoners = 165
script_party_add_party = 166
script_party_copy = 167
script_clear_party_group = 168
script_party_add_wounded_members_as_prisoners = 169
script_get_nonempty_party_in_group = 170
script_collect_prisoners_from_empty_parties = 171
script_change_party_morale = 172
script_count_casualties_and_adjust_morale = 173
script_print_casualties_to_s0 = 174
script_write_fit_party_members_to_stack_selection = 175
script_remove_fit_party_member_from_stack_selection = 176
script_remove_random_fit_party_member_from_stack_selection = 177
script_add_routed_party = 178
script_cf_training_ground_sub_routine_1_for_melee_details = 179
script_training_ground_sub_routine_2_for_melee_details = 180
script_cf_training_ground_sub_routine_for_training_result = 181
script_print_troop_owned_centers_in_numbers_to_s0 = 182
script_get_random_melee_training_weapon = 183
script_start_training_at_training_ground = 184
script_party_count_fit_regulars = 185
script_party_count_fit_for_battle = 186
script_party_count_members_with_full_health = 187
script_inflict_casualties_to_party = 188
script_move_members_with_ratio = 189
script_count_parties_of_faction_and_party_type = 190
script_faction_recalculate_strength = 191
script_cf_select_random_town_with_faction = 192
script_cf_select_random_village_with_faction = 193
script_cf_select_random_walled_center_with_faction = 194
script_cf_select_random_walled_center_with_faction_and_owner_priority_no_siege = 195
script_cf_select_random_town_at_peace_with_faction = 196
script_cf_select_most_profitable_town_at_peace_with_faction_in_trade_route = 197
script_shuffle_troop_slots = 198
script_get_quest = 199
script_get_dynamic_quest = 200
script_get_political_quest = 201
script_npc_find_quest_for_player_to_s11 = 202
script_cf_get_random_enemy_center_within_range = 203
script_cf_faction_get_random_enemy_faction = 204
script_cf_troop_get_random_enemy_troop_with_occupation = 205
script_cf_get_random_lord_in_a_center_with_faction = 206
script_cf_get_random_lord_except_king_with_faction = 207
script_cf_get_random_lord_from_another_faction_in_a_center = 208
script_get_closest_walled_center = 209
script_get_closest_center = 210
script_get_closest_walled_center_of_faction = 211
script_let_nearby_parties_join_current_battle = 212
script_party_wound_all_members_aux = 213
script_party_wound_all_members = 214
script_calculate_battle_advantage = 215
script_cf_check_enemies_nearby = 216
script_get_heroes_attached_to_center_aux = 217
script_get_heroes_attached_to_center = 218
script_get_heroes_attached_to_center_as_prisoner_aux = 219
script_get_heroes_attached_to_center_as_prisoner = 220
script_give_center_to_faction = 221
script_give_center_to_faction_aux = 222
script_change_troop_faction = 223
script_troop_set_title_according_to_faction = 224
script_give_center_to_lord = 225
script_get_number_of_hero_centers = 226
script_get_relation_between_parties = 227
script_calculate_weekly_party_wage = 228
script_calculate_player_faction_wage = 229
script_calculate_hero_weekly_net_income_and_add_to_wealth = 230
script_cf_reinforce_party = 231
script_hire_men_to_kingdom_hero_party = 232
script_get_percentage_with_randomized_round = 233
script_create_cattle_herd = 234
script_buy_cattle_from_village = 235
script_kill_cattle_from_herd = 236
script_create_kingdom_hero_party = 237
script_create_kingdom_party_if_below_limit = 238
script_cf_create_kingdom_party = 239
script_get_troop_attached_party = 240
script_center_get_food_consumption = 241
script_center_get_food_store_limit = 242
script_center_get_food_consumption_20 = 243
script_refresh_village_merchant_inventory = 244
script_refresh_village_defenders = 245
script_village_set_state = 246
script_process_village_raids = 247
script_process_sieges = 248
script_lift_siege = 249
script_process_alarms = 250
script_party_set_ai_state = 251
script_cf_party_under_player_suggestion = 252
script_troop_does_business_in_center = 253
script_process_hero_ai = 254
script_begin_assault_on_center = 255
script_update_report_to_army_quest_note = 256
script_decide_faction_ai = 257
script_check_and_finish_active_army_quests_for_faction = 258
script_troop_get_player_relation = 259
script_change_troop_renown = 260
script_change_player_relation_with_troop = 261
script_change_player_relation_with_center = 262
script_change_player_relation_with_faction = 263
script_set_player_relation_with_faction = 264
script_cf_get_random_active_faction_except_player_faction_and_faction = 265
script_make_kingdom_hostile_to_player = 266
script_change_player_honor = 267
script_change_player_party_morale = 268
script_cf_player_has_item_without_modifier = 269
script_get_player_party_morale_values = 270
script_diplomacy_start_war_between_kingdoms = 271
script_diplomacy_party_attacks_neutral = 272
script_party_calculate_and_set_nearby_friend_enemy_follower_strengths = 273
script_init_ai_calculation = 274
script_calculate_troop_ai = 275
script_diplomacy_start_peace_between_kingdoms = 276
script_event_kingdom_make_peace_with_kingdom = 277
script_count_wars_and_pacts = 278
script_find_neighbors = 279
script_randomly_start_war_peace_new = 280
script_exchange_prisoners_between_factions = 281
script_add_notification_menu = 282
script_finish_quest = 283
script_get_information_about_troops_position = 284
script_recruit_troop_as_companion = 285
script_setup_random_scene = 286
script_enter_dungeon = 287
script_enter_court = 288
script_setup_meet_lady = 289
script_find_high_ground_around_pos1 = 290
script_change_courage_around_agent = 291
script_apply_effect_of_other_people_on_courage_scores = 292
script_apply_death_effect_on_courage_scores = 293
script_decide_run_away_or_not = 294
script_team_get_class_percentages = 295
script_get_closest3_distance_of_enemies_at_pos1 = 296
script_team_get_average_position_of_enemies = 297
script_search_troop_prisoner_of_party = 298
script_change_debt_to_troop = 299
script_abort_quest = 300
script_cf_is_quest_troop = 301
script_check_friendly_kills = 302
script_simulate_retreat = 303
script_simulate_battle_with_agents_aux = 304
script_map_get_random_position_around_position_within_range = 305
script_troop_get_leaded_center_with_index = 306
script_cf_troop_get_random_leaded_town_or_village_except_center = 307
script_troop_write_owned_centers_to_s2 = 308
script_troop_write_family_relations_to_s1 = 309
script_troop_get_family_relation_to_troop = 310
script_collect_friendly_parties = 311
script_encounter_calculate_fit = 312
script_encounter_init_variables = 313
script_calculate_renown_value = 314
script_cf_get_first_agent_with_troop_id = 315
script_cf_turn_windmill_fans = 316
script_print_party_members = 317
script_round_value = 318
script_change_banners_and_chest = 319
script_remove_siege_objects = 320
script_describe_relation_to_s63 = 321
script_describe_center_relation_to_s3 = 322
script_center_set_walker_to_type = 323
script_cf_center_get_free_walker = 324
script_center_remove_walker_type_from_walkers = 325
script_init_town_walkers = 326
script_cf_enter_center_location_bandit_check = 327
script_init_town_agent = 328
script_init_town_walker_agents = 329
script_agent_get_town_walker_details = 330
script_town_walker_occupation_string_to_s14 = 331
script_tick_town_walkers = 332
script_set_town_walker_destination = 333
script_town_init_doors = 334
script_siege_init_ai_and_belfry = 335
script_cf_siege_move_belfry = 336
script_cf_siege_rotate_belfry_platform = 337
script_cf_siege_assign_men_to_belfry = 338
script_siege_move_archers_to_archer_positions = 339
script_store_movement_order_name_to_s1 = 340
script_store_riding_order_name_to_s1 = 341
script_store_weapon_usage_order_name_to_s1 = 342
script_team_give_order_from_order_panel = 343
script_update_order_panel = 344
script_update_agent_position_on_map = 345
script_convert_3d_pos_to_map_pos = 346
script_update_order_flags_on_map = 347
script_update_order_panel_checked_classes = 348
script_update_order_panel_statistics_and_map = 349
script_set_town_picture = 350
script_consume_food = 351
script_calculate_troop_score_for_center = 352
script_assign_lords_to_empty_centers = 353
script_create_village_farmer_party = 354
script_do_party_center_trade = 355
script_player_join_faction = 356
script_player_leave_faction = 357
script_deactivate_player_faction = 358
script_activate_player_faction = 359
script_agent_reassign_team = 360
script_start_quest = 361
script_conclude_quest = 362
script_succeed_quest = 363
script_fail_quest = 364
script_report_quest_troop_positions = 365
script_end_quest = 366
script_cancel_quest = 367
script_update_village_market_towns = 368
script_update_mercenary_units_of_towns = 369
script_update_volunteer_troops_in_village = 370
script_update_npc_volunteer_troops_in_village = 371
script_update_companion_candidates_in_taverns = 372
script_update_ransom_brokers = 373
script_update_tavern_travellers = 374
script_update_villages_infested_by_bandits = 375
script_update_booksellers = 376
script_update_tavern_minstrels = 377
script_update_other_taverngoers = 378
script_update_faction_notes = 379
script_update_faction_political_notes = 380
script_update_faction_traveler_notes = 381
script_update_troop_notes = 382
script_update_troop_location_notes = 383
script_update_troop_location_notes_prisoned = 384
script_update_troop_political_notes = 385
script_update_center_notes = 386
script_update_center_recon_notes = 387
script_update_all_notes = 388
script_agent_troop_get_banner_mesh = 389
script_shield_item_set_banner = 390
script_troop_agent_set_banner = 391
script_troop_agent_set_standard = 392
script_process_shield_tableau = 393
script_manage_legs_in_cur_tableau = 394
script_add_troop_to_cur_tableau = 395
script_add_troop_to_cur_tableau_for_character = 396
script_add_troop_to_cur_tableau_for_inventory = 397
script_add_troop_to_cur_tableau_for_profile = 398
script_add_troop_to_cur_tableau_for_retirement = 399
script_add_troop_to_cur_tableau_for_party = 400
script_add_troop_to_cur_tableau_for_party_extended = 401
script_get_prosperity_text_to_s50 = 402
script_spawn_lairs = 403
script_spawn_bandits = 404
script_count_mission_casualties_from_agents = 405
script_get_max_skill_of_player_party = 406
script_upgrade_hero_party = 407
script_get_improvement_details = 408
script_cf_troop_agent_is_alive = 409
script_cf_village_recruit_volunteers_cond = 410
script_village_recruit_volunteers_recruit = 411
script_get_troop_item_amount = 412
script_get_name_from_dna_to_s50 = 413
script_change_center_prosperity = 414
script_get_center_ideal_prosperity = 415
script_good_price_affects_good_production = 416
script_get_poorest_village_of_faction = 417
script_troop_add_gold = 418
script_initialize_npcs = 419
script_objectionable_action = 420
script_post_battle_personality_clash_check = 421
script_event_player_defeated_enemy_party = 422
script_event_player_captured_as_prisoner = 423
script_npc_morale = 424
script_retire_companion = 425
script_reduce_companion_morale_for_clash = 426
script_calculate_ransom_amount_for_troop = 427
script_offer_ransom_amount_to_player_for_prisoners_in_party = 428
script_event_hero_taken_prisoner_by_player = 429
script_cf_check_hero_can_escape_from_player = 430
script_cf_party_remove_random_regular_troop = 431
script_place_player_banner_near_inventory = 432
script_place_player_banner_near_inventory_bms = 433
script_stay_captive_for_hours = 434
script_set_parties_around_player_ignore_player = 435
script_randomly_make_prisoner_heroes_escape_from_party = 436
script_fill_tournament_participants_troop = 437
script_get_num_tournament_participants = 438
script_get_random_tournament_participant = 439
script_add_tournament_participant = 440
script_get_random_tournament_team_amount_and_size = 441
script_get_troop_priority_point_for_tournament = 442
script_sort_tournament_participant_troops = 443
script_remove_tournament_participants_randomly = 444
script_end_tournament_fight = 445
script_get_win_amount_for_tournament_bet = 446
script_tournament_place_bet = 447
script_calculate_amount_of_cattle_can_be_stolen = 448
script_get_next_active_kingdom = 449
script_remove_cattles_if_herd_is_close_to_party = 450
script_get_rumor_to_s61 = 451
script_lord_comment_to_s43 = 452
script_add_log_entry = 453
script_get_relevant_comment_for_log_entry = 454
script_get_relevant_comment_to_s42 = 455
script_merchant_road_info_to_s42 = 456
script_get_manhunt_information_to_s15 = 457
script_rebellion_arguments = 458
script_get_culture_with_party_faction_for_music = 459
script_get_culture_with_faction_for_music = 460
script_music_set_situation_with_culture = 461
script_combat_music_set_situation_with_culture = 462
script_play_victorious_sound = 463
script_custom_battle_end = 464
script_remove_troop_from_prison = 465
script_troop_describes_troop_to_s15 = 466
script_troop_describes_quarrel_with_troop_to_s14 = 467
script_cf_test_lord_incompatibility_to_s17 = 468
script_troop_get_romantic_chemistry_with_troop = 469
script_cf_random_political_event = 470
script_evaluate_realm_stability = 471
script_battle_political_consequences = 472
script_faction_inflict_war_damage_on_faction = 473
script_calculate_troop_political_factors_for_liege = 474
script_cf_troop_can_intrigue = 475
script_troop_change_relation_with_troop = 476
script_troop_get_relation_with_troop = 477
script_appoint_faction_marshal = 478
script_lord_get_home_center = 479
script_get_kingdom_lady_social_determinants = 480
script_age_troop_one_year = 481
script_add_lady_items = 482
script_assign_troop_love_interests = 483
script_faction_conclude_feast = 484
script_lady_evaluate_troop_as_suitor = 485
script_courtship_event_troop_court_lady = 486
script_courtship_event_lady_break_relation_with_suitor = 487
script_courtship_event_bride_marry_groom = 488
script_npc_decision_checklist_party_ai = 489
script_npc_decision_checklist_troop_follow_or_not = 490
script_find_total_prosperity_score = 491
script_calculate_center_assailability_score = 492
script_find_center_to_defend = 493
script_npc_decision_checklist_peace_or_war = 494
script_npc_decision_checklist_male_guardian_assess_suitor = 495
script_npc_decision_checklist_marry_female_pc = 496
script_courtship_poem_reactions = 497
script_diplomacy_faction_get_diplomatic_status_with_faction = 498
script_faction_follows_controversial_policy = 499
script_internal_politics_rate_feast_to_s9 = 500
script_faction_get_adjective_to_s10 = 501
script_setup_tavern_attacker = 502
script_activate_tavern_attackers = 503
script_deactivate_tavern_attackers = 504
script_activate_town_guard = 505
script_cf_prisoner_offered_parole = 506
script_neutral_behavior_in_fight = 507
script_party_inflict_attrition = 508
script_add_rumor_string_to_troop_notes = 509
script_center_get_goods_availability = 510
script_lord_find_alternative_faction = 511
script_set_up_duel_with_troop = 512
script_deduct_casualties_from_garrison = 513
script_npc_decision_checklist_take_stand_on_issue = 514
script_process_player_enterprise = 515
script_replace_scene_items_with_spawn_items_before_ms = 516
script_replace_scene_items_with_spawn_items_after_ms = 517
script_cf_is_melee_weapon_for_tutorial = 518
script_iterate_pointer_arrow = 519
script_find_center_to_attack_alt = 520
script_npc_decision_checklist_evaluate_enemy_center_for_attack = 521
script_npc_decision_checklist_faction_ai_alt = 522
script_calculate_castle_prosperities_by_using_its_villages = 523
script_initialize_tavern_variables = 524
script_prepare_town_to_fight = 525
script_change_player_right_to_rule = 526
script_indict_lord_for_treason = 527
script_give_center_to_faction_while_maintaining_lord = 528
script_check_concilio_calradi_achievement = 529
script_refresh_center_inventories = 530
script_refresh_center_armories = 531
script_refresh_center_weaponsmiths = 532
script_refresh_center_stables = 533
script_update_savegame_to_content_update = 534
script_agent_perform_warcry = 535
script_agent_perform_horn = 536
script_agent_perform_shield_taunt = 537
script_berserkermode_fortroop_on = 538
script_berserk_cooldown_modeai_tigger = 539
script_cf_is_hide_party = 540
script_calculate_season_light = 541
script_give_village_to_center = 542
script_cf_agent_is_in_parrying_animation = 543
script_change_party_icon_loot_state = 544
script_spawn_chimney_smoke = 545
script_refill_animal_parties = 546
script_check_village_menu_conditions = 547
script_execute_village_menu_cosequence = 548
script_check_town_menu_conditions = 549
script_execute_town_menu_cosequence = 550
script_update_party_icon = 551
script_game_missile_dives_into_water = 552
script_cost_per_village_recruit = 553
script_calculate_decision_numbers = 554
script_team_field_ranged_tactics = 555
script_team_field_melee_tactics = 556
script_field_tactics = 557
script_find_high_ground_around_pos1_corrected = 558
script_cf_count_casualties = 559
script_cf_any_fighting = 560
script_get_nearest_enemy_battlegroup_location = 561
script_field_start_position = 562
script_division_reset_places = 563
script_battlegroup_place_around_leader = 564
script_battlegroup_place_around_pos1 = 565
script_form_cavalry = 566
script_form_archers = 567
script_form_infantry = 568
script_get_default_formation = 569
script_switch_to_noswing_weapons = 570
script_switch_from_noswing_weapons = 571
script_formation_process_agent_move = 572
script_pick_native_formation = 573
script_calculate_default_ranks = 574
script_get_centering_amount = 575
script_formation_end = 576
script_formation_move_position = 577
script_cf_battlegroup_valid_formation = 578
script_cf_valid_formation_member = 579
script_player_order_regular_formations = 580
script_player_order_extended_formations = 581
script_player_attempt_formation = 582
script_player_formation_end = 583
script_player_order_formations = 584
script_memorize_division_placements = 585
script_default_division_placements = 586
script_process_place_divisions = 587
script_process_player_division_positioning = 588
script_cf_is_thrusting_weapon = 589
script_cf_is_weapon_ranged = 590
script_equip_best_melee_weapon = 591
script_set_formation_destination = 592
script_get_formation_destination = 593
script_formation_current_position = 594
script_str_store_division_type_name = 595
script_formation_to_native_order = 596
script_point_y_toward_position = 597
script_agent_fix_division = 598
script_store_battlegroup_type = 599
script_store_battlegroup_data = 600
script_cf_division_data_available = 601
script_battlegroup_get_position = 602
script_battlegroup_get_attack_destination = 603
script_battlegroup_dist_center_to_front = 604
script_battlegroup_get_action_radius = 605
script_team_get_position_of_enemies = 606
script_get_distance_to_battlegroup = 607
script_init_noswing_weapons = 608
script_get_item_modifier_effects = 609
script_cf_troop_may_use_item = 610
script_store_item_price = 611
script_evaluate_item = 612
script_troop_tree_precurse = 613
script_troop_tree_recurse = 614
script_recurse_party_around_pos0 = 615
script_troop_default_division = 616
script_get_distance_to_terrain_or_water = 617
script_cf_player_has_tools = 618
script_game_get_lair_garrison_limit = 619
script_texto_description_staff = 620
script_player_set_skill_level = 621
script_diplomacy_start_alliance_between_kingdoms = 622
script_companions_camp_conversation = 623
script_faction_to_cb7 = 624
script_game_character_screen_requested = 625
script_prsnt_vc_menu_helper = 626
script_prsnt_vc_menu_helper_2 = 627
script_prsnt_vc_menu_helper_3 = 628
script_prsnt_vc_menu_helper_gap = 629
script_save_cam_first_person_mode = 630
script_return_to_cam_first_person_mode_1_sec = 631
script_get_next_lower_imod_for_item = 632
script_get_next_higher_imod_for_item = 633
script_make_color = 634
script_remove_lair = 635
script_cf_goredec = 636
script_cf_goredec_probability = 637
script_goredec_player_bonus = 638
script_goredec_special_effects = 639
script_view_goal_metric = 640
script_set_goal_check_success_event = 641
script_set_goal_rewards = 642
script_set_goal_lord_reward = 643
script_set_goal_king_reward = 644
script_set_goal_expand_reward = 645
script_set_goal_check_metrics_progress = 646
script_cf_goal_armysize_completed = 647
script_cf_goal_wealth_completed = 648
script_cf_goal_rtr_completed = 649
script_cf_goal_renown_completed = 650
script_cf_goal_reputation_completed = 651
script_cf_goal_married_completed = 652
script_cf_goal_special_case_lord_king = 653
script_goal_slider_values = 654
script_button_open_companions_prsnt = 655
script_button_open_set_goal_prsnt = 656
script_player_honor_to_s3 = 657
script_cf_player_use_second_outfit = 658
script_init_second_outfit = 659
script_copy_player_troop = 660
script_troop_detail_layout = 661
script_troop_detail_draw_troop = 662
script_troop_detail_draw_weapons = 663
script_troop_detail_draw_weapons_aux = 664
script_troop_detail_stats = 665
script_troop_detail_inventory = 666
script_troop_detail_inventory_tooltip = 667
script_troop_detail_update_dummy = 668
script_troop_detail_update_dummy_gear_aux = 669
script_troop_detail_change_screen = 670
script_add_troop_to_cur_tableau_for_troop_detail_dummy = 671
script_advanced_agent_set_speed_modifier = 672
script_add_jetty_system = 673
script_add_jetty_system_2 = 674
script_print_debug_log = 675
script_setup_debug_log = 676
script_cf_casulties_complication_1 = 677
script_cf_casulties_complication_2 = 678
script_bandits_go_to_lairs = 679
script_cf_party_is_valid = 680
script_current_battle_size = 681
script_cf_additional_dog_conditions = 682
script_condition_check_merging_ships = 683
script_merge_ships_from_party_to_party = 684
script_center_data_logger = 685
script_simulate_battle_with_parties = 686
script_sell_prisoners = 687
script_equip_new_noble = 688
script_cf_troop_religion_matches_players = 689
script_cf_process_training_fail = 690
script_make_lair = 691
script_player_set_faction_relation_ceiling = 692
script_give_troop_next_banner = 693
script_map_sea_ai_1 = 694
script_map_sea_ai_2 = 695
script_map_sea_ai_3 = 696
script_print_party_ship_info_to_s0 = 697
script_get_closest_port = 698
script_get_wave_properties = 699
script_prepare_party_ships_for_team = 700
script_randomize_ships_for_team = 701
script_randomize_ships_for_team_war_party = 702
script_randomize_ships_for_team_civilian = 703
script_randomize_ships_for_team_old = 704
script_spawn_sea_battle_visitors = 705
script_set_ship_materials = 706
script_refill_sea_king_partys = 707
script_refill_sea_party_template = 708
script_cf_party_is_eastern_port = 709
script_cf_party_is_western_port = 710
script_store_random_eastern_port_to_reg0 = 711
script_store_random_western_port_to_reg0 = 712
script_encode_values_to_reg0 = 713
script_decode_value = 714
script_switch_to_land_consequences = 715
script_switch_to_water_consequences = 716
script_cf_crew_fit_in_ships = 717
script_get_next_water_position = 718
script_get_next_land_position = 719
script_setup_random_sea_scene = 720
script_calculate_party_speed_water = 721
script_move_ship_instance_from_slot_to_slot = 722
script_move_ship_instance_from_slot_to_nowhere = 723
script_give_player_ships_from_party_to_party = 724
script_give_ships_to_towns = 725
script_calculate_movement_to_pos1 = 726
script_calculate_rocking_to_pos1 = 727
script_set_wave_shader = 728
script_set_wave_timer = 729
script_ship_ai = 730
script_ai_decide_stop_boarding = 731
script_calculate_collisionreaction_to_pos1 = 732
script_calculate_embark_to_pos1 = 733
script_calculate_meetingpoint_to_pos1 = 734
script_calculate_dockingpoint_to_pos1 = 735
script_check_collision = 736
script_make_crew = 737
script_check_player_ship = 738
script_check_ship_team = 739
script_check_aground = 740
script_set_crew_free = 741
script_give_agent_position_on_ship = 742
script_keep_crew_on_board = 743
script_boarding_for_ship3 = 744
script_find_spawnpoint_around_entry = 745
script_calculate_ship_value = 746
script_get_ship_properties = 747
script_spawn_ship = 748
script_put_the_klabautermann_into_the_ships = 749
script_cf_is_port_party = 750
script_remove_sea_parties_on_land = 751
script_texto_historia_character = 752
script_texto_initial_inform = 753
script_texto_initial_difficult = 754
script_texto_journal = 755
script_store_wound_report = 756
script_texto_partysize_morale = 757
script_texto_kigdom_info = 758
script_texto_companions_report = 759
script_texto_kigdomsr_info = 760
script_texto_refuge_construir = 761
script_texto_faction_background = 762
script_texto_global_camp_info = 763
script_texto_global_camp_info2 = 764
script_texto_followers_info = 765
script_texto_factions_diplomacy_player_andglobal = 766
script_texto_lords_relation = 767
script_texto_kingdomlords_info = 768
script_texto_courtship_relation = 769
script_texto_kingdom_armies = 770
script_texto_ships = 771
script_texto_kingdom_economy = 772
script_texto_kingdom_centerinfo = 773
script_texto_faction_orders = 774
script_texto_factions_orders2 = 775
script_texto_story_beda1 = 776
script_texto_story_beda2 = 777
script_texto_story_beda3 = 778
script_texto_story_beda4 = 779
script_texto_story_bedafinal = 780
script_texto_story_bedafinal2 = 781
script_duel_init_system = 782
script_texto_add_final1 = 783
script_start_text_sandbox = 784
script_start_text_kingmode = 785
script_start_text_storyline = 786
script_reset_player_globals = 787
script_reset_server_globals = 788
script_multi_set_scene_slots = 789
script_scene_init_weather_and_sounds = 790
script_scene_play_random_ambient_sound = 791
script_sp_scene_play_ambient_loop = 792
script_sp_scene_play_random_ambient_sound = 793
script_sp_set_agents_for_sounds = 794
script_sp_agent_play_sound = 795
script_replace_scene_props_for_invasion = 796
script_cf_invasion_respawn_check = 797
script_supply_box_used = 798
script_replace_troop_presentation = 799
script_server_set_chosen_one = 800
script_cf_neg_main_presentation_is_active = 801
script_check_dehorsing = 802
script_check_falling_from_horse = 803
script_check_horse_blunt_damage = 804
script_shield_taunt_trigger = 805
script_shield_bash_trigger = 806
script_shield_bash_ai_trigger = 807
script_shield_bash_script = 808
script_berserk_trigger = 809
script_berserk_cooldown_trigger = 810
script_horn_sp_trigger = 811
script_cf_prop_spawn_agent = 812
script_teleport_talk_agent_to_initial_pos = 813
script_cf_get_random_kingdom_center = 814
script_set_items_for_tournament_by_factions = 815
script_set_items_for_tournament_new = 816
script_cf_get_value_from_array = 817
script_check_if_playername_is_correct = 818
script_cf_is_not_special_troop = 819
script_cf_is_priest = 820
script_cf_is_standard_bearer = 821
script_refund_player_forced_team_change = 822
script_multi_reset_map = 823
script_spawn_special_troops = 824
script_special_troop_trigger = 825
script_item_confict_check = 826
script_lbt_get_troop_cost_to_reg1 = 827
script_cf_lbt_skip_weak_infantry_troops = 828
script_reset_bonus_effect = 829
script_inv_commander_selected_class = 830
script_mp_set_6_items_class = 831
script_mp_assign_6_equipment = 832
script_mp_assign_troop_equipment = 833
script_mp_spawn_useable_items = 834
script_mp_set_item_prices = 835
script_mp_set_item_price_for_game_type = 836
script_z_code_time_and_weather = 837
script_z_code_season = 838
script_z_code_scene_sounds = 839
script_cf_no_mp_cavalry_troops_for_naval_battles = 840
script_cf_agent_is_not_peasant = 841
script_mp_change_player_team = 842
script_cf_mp_gender_check = 843
script_mp_replace_default_armor = 844
script_mp_get_num_of_bots = 845
script_mp_get_ship_type_for_spawning = 846
script_mp_get_agent_speed_modifiers = 847


